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961. Updating market orders... CCPlease halp - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: I think this is going to be not so great. Or do you want to relocate your Null sec market every other month into another system? Well that would be the point, wouldn't it? To make people choose between sticking where they ar...
- by Lucas Kell - at 2016.02.22 18:05:58
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962. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Zockhandra wrote: Surely not EVERY ship needs the flat 33%? I mean just going off some simple steps.... An ark, fitted with a hull tank, with armor fleet boosts, max skills and high grade slaves gets just a little short of 800k ehp... Wa...
- by Lucas Kell - at 2016.02.22 16:34:24
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963. Updating market orders... CCPlease halp - in Player Features and Ideas Discussion [original thread]
Violet Hurst wrote: First things first: I'm neutral towards the idea. To raise a counterargument though: It would make the "expires in"-column of the market window pretty much meaningless safe for spotting NPC orders. I think fooling inexperie...
- by Lucas Kell - at 2016.02.22 16:27:05
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964. Updating market orders... CCPlease halp - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Is it really hard to 0.01 isk your stack once every three months? When you have as many orders as it takes to keep a station stocked, yes. 300 is bad enough, but when you have a couple of thousand to update every 3 months...
- by Lucas Kell - at 2016.02.22 13:31:04
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965. Updating market orders... CCPlease halp - in Player Features and Ideas Discussion [original thread]
Dear CCP Please make a little button in the market "my orders" window that says "Yes, I want to keep all of these order active for yet another 90 days and do not wish to change the prices or individually click on every order until I get RSI so bad...
- by Lucas Kell - at 2016.02.22 12:12:22
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966. How do i know if im gay?? - in EVE General Discussion [original thread]
Aiwha wrote: Check this web page. It tells you. http://pastebin.com/iVjLZDDc *gasp* How did it know?
- by Lucas Kell - at 2016.02.22 12:06:13
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967. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Sobaan Tali wrote: Not sure I follow. I'm wondering why CCP is extending this to freighters. I'm of the thinking that freighters shouldn't get the same treatment as other ships. Because they are extending it to all ships. Ships who currently d...
- by Lucas Kell - at 2016.02.22 11:49:41
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968. Make Niarja Great - in EVE General Discussion [original thread]
Nivo Green wrote: I agree that it doesn't probably make much sense for caldari/amarr space to be basically detached, but isn't it perhaps even stranger that their spaces are only connected by this single large gate? Maybe, like someone else sai...
- by Lucas Kell - at 2016.02.22 11:43:06
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969. 2015 killboard analysis of 37 (top) alliances, removing inflation - in EVE General Discussion [original thread]
Gevlon Goblin wrote: Rain6637 wrote: Sometimes I wonder if Gevlon is actually Aryth secretly paying for content for us. Posing as someone's alt is against the TOS Good thing noone is posing as anyone's alt. I have it on good authority (i....
- by Lucas Kell - at 2016.02.22 11:28:25
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970. Make Niarja Great - in EVE General Discussion [original thread]
Chances are that it would just kill off the Amarr market and everything else would remain much the same. Unless Uedama went too, hauling would still take place entirely in highsec it would just take longer and cost more. People wouldn't suddenly g...
- by Lucas Kell - at 2016.02.21 11:49:02
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971. Watchlist will only show online status if pilots add each other #EVE... - in EVE General Discussion [original thread]
Doesn't that just mean that rather than no counter gameplay to seeing if someone is online, there will now just be no counter gamplay to someone preventing you seeing they are online? Seem like if the problem is that the mechanic isn't active, the...
- by Lucas Kell - at 2016.02.21 11:39:04
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972. 2015 killboard analysis of 37 (top) alliances, removing inflation - in EVE General Discussion [original thread]
Gevlon Goblin wrote: Lucas Kell wrote: You'll still have the problem though that without the context of each and every kill, it will be impossible to accurately (or even remotely in the ballpark) convert raw numbers into player skill. You ...
- by Lucas Kell - at 2016.02.21 08:37:21
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973. 2015 killboard analysis of 37 (top) alliances, removing inflation - in EVE General Discussion [original thread]
Gevlon Goblin wrote: It's impossible, because it's not enough to just code and host a killboard (enormous work), but you need API keys from players to have data. Do you have any idea how to get those? You don;t actually. Zkb provide an API, so...
- by Lucas Kell - at 2016.02.20 11:02:25
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974. Worries about the skill injectors, and the future of the game. - in EVE General Discussion [original thread]
CCP Falcon wrote: I don't really think this is a rant to be honest, and many of these points were discussed internally before the feature went live, or was fully fleshed out. I've also been with EVE for 13 years, ironically my first reaction ...
- by Lucas Kell - at 2016.02.18 11:04:09
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975. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: Having read most of this thread I have to say this is a bad idea, especially the buff to ships that never could fit a DC to begin with. This change will, in effect, give the freighter and jump freighter a build in DC and up t...
- by Lucas Kell - at 2016.02.17 07:51:06
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976. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: Anti ganking is already viable as a mechanic. People just don't because a) effort and b) freighters wont pay for it because it's already trivial to avoid being ganked. It's not though, is it. Anti-gankers can't realisti...
- by Lucas Kell - at 2016.02.16 14:50:05
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977. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Barge pilots don't adapt to anything, they just go for max yield on a procurer and left it mine away in safety. "CCPlease halp, miners are making smart choices and mitigating their risks". This is it right? BEfore they had no ch...
- by Lucas Kell - at 2016.02.16 14:27:01
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978. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Jin Kugu wrote: Why do you flood every thread about ganking while knowing almost nothing about it? I don;t, I know a lot about it, you're just blinded by bias. I've played both sides of it and I know how incredibly easy ganking is over it's op...
- by Lucas Kell - at 2016.02.16 14:19:44
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979. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Jin Kugu wrote: It's about catching a freighter worth ganking and getting enough people on it at zero to kill it. This is harder then you might think and about to become a lot harder. It's not though, is it? The hardest part is catching the fr...
- by Lucas Kell - at 2016.02.16 12:55:56
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980. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Jin Kugu wrote: It's not about being able to adapt., this change does nothing to actually balance ganking. It just decreases the amount of targets, it's making what we do less fun, more costly and require even more organisation. I'm a sov null...
- by Lucas Kell - at 2016.02.16 12:19:45
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